mercredi 2 février 2011

Digital sculpting on Mudbox (again!)






This is another example of what you can achieve using Mudbox. The definition is much higher than needed on any usable model (for animation) but I took it as an exercise to practice my skills on digital modeling. It is based on a very early design I've made inspired from Moebius' work. This shows in my opinion how precise you can get and quite fast as the Maya/Mudbox workflow is really simple to use (approximately 30 minutes for the basic mesh on Maya and 1 hour of big fun on Mudbox!)

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