jeudi 2 décembre 2010

Full Character and jaws














This is the character I've been working on lately. As you can see, I switched back and forth between Maya and MudBox to experiment on the shapes and detailing. The final result shows a low res mesh which will be properly suited for animation once I ring it.
The one thing that's good with digital modeling is symmetry so you basically have to model only one side of the character. On Mudbox though, when you're done with the muscles, be sure to click off the symmetry for texturing (organic designs are NEVER symmetrical).
This final mesh is to be completed with props attached on the lower mechanical part. I'll be doing the facial blend shapes next, after I model his tongue!

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